| There are plans for the lands in the world of Reclamation to
be able to be claimed by Houses, to allow them to define their
borders and strengthen their hold. The world is broken up into
planes, and each of them has at its center, a Heartstone. The
Heartstone will be some object, shrine, or monument that allows
guilds to have a factional stance with it. Dreamers can interpret
this as they will, whether they believe some deity or other force
gives the Heartstone this power.
A House-Guild will need to raise its faction with the Heartstone
to an 'allied' level. They can do this the same as they would
with another guild, by evoking Sanctuary arts on it. A Heartstone
can only have positive faction with one guild at a time. In
order for another guild to take control of this Heartstone they
would need to first attack it until its faction with its original
guild went to neutral, then evoke Sanctuary arts to raise their
own faction with it. With Heartstone guardians watching out
for it, this may not be easy. But controlling territory just
might be worth it.
The benefits to increasing a House's holdings
are as follows:
- Heartstone Guardians - their strength and number
increases with the size of House's sphere of influence,
- Enhanced arts - evocation times on your own lands
will be decreased,
- The ability to display your House's emblem prominently in
your lands,
- Controlling valuable resources that can be 'tuned' to be
available only to your House or factions of friendly or higher
- Enhanced Soul Shield (An art that gives an extra shield
to non-combatants).
With these advantages Guilds will certainly need to expand
their reach and defend their lands to stay ahead of the competition.
These systems will go hand in hand to allow a new level of consequence
and ownership over individual actions, as well as new strategies
for inter-guild combat, war, and diplomacy.
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