Project Links| pRPG | Underlight | Reclamation

News

Game Info
Features
Image Vault
Site Info
Project Sites

 

 

 


Houses

What are houses you ask?
 

The houses in Reclamation represent the games player run guild system. Here are some of the features of each house:

  • Mission Boards
  • Storage Areas
  • Rank Structures
  • Unique Arts for each home

 

The mighty eight of legend that sit at the ends of the planes; the great fortresses that protected dreamers from many dangers. For long years the Houses have been divided by their beliefs about the dream and about nightmares and little has changed there.

The Houses are large fortress-like buildings with a number of rooms, many of which are locked to anyone not a member. They are run by player-character rulers and guardians, and populated by initiates. They are ‘powered’ by their prime artifact, a monolithic structure located in the Celebration Hall. Most primes are powered by collecting essences from collapsed nightmares, though there are alternatives for those who do not follow the path of violence. The essence strength collected in the primes allows the House to perform administrative functions, use House arts, and pay the maintenance fee. Members will be able to pick up the prime’s key and use it to access the artifact indirectly. With power tokens, this will also give members access to the personal storage space within the prime, where they can keep their personal belongings securely.

Each House has its own Sanctuary, a place where weapons and offensive arts cannot be used. The Armory and Vault provide the House with a place to store a weapons cache or other important items to the House without having to worry about invaders. This is a luxury not afforded to Houseless wanderers

The Mission Boards will provide the Great Houses with another added benefit, by allowing members to communicate through them, give missions, grant rewards, and post notices. Being in game they are a quick and easy reference for any member to see what’s been going on while they weren’t playing, or get missions to aid the House’s cause.

With the Great Eight being rediscovered in this new era of the dream, it is only a matter of time before they are re-populated and their secrets unlocked once again. The stage is set and what happens will be in the hands of all dreamers.

-Provided by LyraStudios, LLC
 
 
 

 

 

 

 

 

 

 

 


Like the site?

Help us out!
Game Information, Guides, Images provided courtesy of Lyra Studios, LLC. Copyright ©2004
©2004 ProjectRPG