| The mighty eight of legend that sit at the ends
of the planes; the great fortresses that protected dreamers from
many dangers. For long years the Houses have been divided by their
beliefs about the dream and about nightmares and little has changed
there.
The Houses are large fortress-like buildings with a number
of rooms, many of which are locked to anyone not a member. They
are run by player-character rulers and guardians, and populated
by initiates. They are powered by their prime artifact,
a monolithic structure located in the Celebration Hall. Most
primes are powered by collecting essences from collapsed nightmares,
though there are alternatives for those who do not follow the
path of violence. The essence strength collected in the primes
allows the House to perform administrative functions, use House
arts, and pay the maintenance fee. Members will be able to pick
up the primes key and use it to access the artifact indirectly.
With power tokens, this will also give members access to the
personal storage space within the prime, where they can keep
their personal belongings securely.
Each House has its own Sanctuary, a place where weapons and
offensive arts cannot be used. The Armory and Vault provide
the House with a place to store a weapons cache or other important
items to the House without having to worry about invaders. This
is a luxury not afforded to Houseless wanderers
The Mission Boards will provide the Great Houses with another
added benefit, by allowing members to communicate through them,
give missions, grant rewards, and post notices. Being in game
they are a quick and easy reference for any member to see whats
been going on while they werent playing, or get missions
to aid the Houses cause.
With the Great Eight being rediscovered in this new era of
the dream, it is only a matter of time before they are re-populated
and their secrets unlocked once again. The stage is set and
what happens will be in the hands of all dreamers.
|