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Faction

Important note, as with all actions in Reclamation, all of the effects of a character's actions are based on the player's role-play idea and the in-character actions that reflect it. The Faction system offers an additional layer to the consequences of in-character actions associated with guilds and guild warfare.

One of the new systems we are implementing with Reclamation is a faction system. It is a system that allows for every member of a guild to effect changes with their actions. Faction can be:

  • Declared War
  • Violent
  • Hostile
  • Neutral
  • Friendly
  • Allied

Every newly founded guild starts with a Neutral faction to everyone. By their actions they will determine their stances with every other guild. Whenever a member uses a Sanctuary art (an art that can be evoked in a Sanctuary where no offensive arts can be used) on a member of another guild, they will have a positive effect on their faction with them. On the other hand, every time a member uses an offensive art on a dreamer of another guild, they will decrease it. Doing actual damage will have a stronger effect and actually collapsing another will decrease it even more.

Faction will be able to have effects on a number of other parts of the game. For example if a student and teacher's faction is at violent, the teacher cannot Train the student. A Binding (an art that locks portals) can be set to certain faction and above. And AI monsters and other NPC's reactions toward you may be different according to your faction.

Faction will not determine whether PvP combat interactions can take place, rather character interactions (including PvP combat) will determine what happens to the faction. It will take multiple individual actions to make a noticeable move in faction. For example, Initiate Drea accidentally firing a weapon at an member of another guild will not decrease the faction from Neutral to Hostile, however a skirmish involving more than 2 dreamers may have this affect. With damage being taken and given from both sides multiple times, with multiple participants, it is easy to see how a lot of faction change will take place.

Now, when that opposing guild enters your territory, they may have problems with your Heartstone Guardians. The leadership will have to decide if they want to leave that as a liability or make amends and try to get the faction back up to Neutral again.

This is a system that adds an additional layer to every action, positive and negative, nudging players along to roleplay with the world that they have helped shape.

Note that granting Personality Points will not have any effect on faction as it is an Out of Character mechanic meant for players to reward players, and faction is determined between characters and guilds.

-Provided by LyraStudios, LLC

 

 

 

 

 

 

 

 


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