| Important note, as with
all actions in Reclamation, all of the effects of a character's
actions are based on the player's role-play idea and the in-character
actions that reflect it. The Faction system offers an additional
layer to the consequences of in-character actions associated with
guilds and guild warfare.
One of the new systems we are implementing with Reclamation
is a faction system. It is a system that allows for every member
of a guild to effect changes with their actions. Faction can
be:
- Declared War
- Violent
- Hostile
- Neutral
- Friendly
- Allied
Every newly founded guild starts with a Neutral faction to
everyone. By their actions they will determine their stances
with every other guild. Whenever a member uses a Sanctuary art
(an art that can be evoked in a Sanctuary where no offensive
arts can be used) on a member of another guild, they will have
a positive effect on their faction with them. On the other hand,
every time a member uses an offensive art on a dreamer of another
guild, they will decrease it. Doing actual damage will have
a stronger effect and actually collapsing another will decrease
it even more.
Faction will be able to have effects on a number of other parts
of the game. For example if a student and teacher's faction
is at violent, the teacher cannot Train the student. A Binding
(an art that locks portals) can be set to certain faction and
above. And AI monsters and other NPC's reactions toward you
may be different according to your faction.
Faction will not determine whether PvP combat interactions
can take place, rather character interactions (including PvP
combat) will determine what happens to the faction. It will
take multiple individual actions to make a noticeable move in
faction. For example, Initiate Drea accidentally firing a weapon
at an member of another guild will not decrease the faction
from Neutral to Hostile, however a skirmish involving more than
2 dreamers may have this affect. With damage being taken and
given from both sides multiple times, with multiple participants,
it is easy to see how a lot of faction change will take place.
Now, when that opposing guild enters your territory, they may
have problems with your Heartstone Guardians. The leadership
will have to decide if they want to leave that as a liability
or make amends and try to get the faction back up to Neutral
again.
This is a system that adds an additional layer to every action,
positive and negative, nudging players along to roleplay with
the world that they have helped shape.
Note that granting Personality
Points will not have any effect on faction as it is an Out of
Character mechanic meant for players to reward players, and
faction is determined between characters and guilds.
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